TRICK LIST AS OF MAY 2003
REGULAR JUMPS:
-----------------------
Jump and hang from the bar while hooked in
Jump and hang from the bar unhooked
Jump one handed
Jump no handed
jump with 180c° rotatation of the lower body back to regular (SHIFTY)
Jump with board poked above the head with ass pointed down (BONED) or
(SNOOPY)
Jump taking one foot out of the strap extending that legg (JUDO AIR)
Judo air with straightened legg kicked one and other side of board (NAC
NAC)
Jump taking both feet out holding the board at the rail or at a
handle
(SUPERMAN)
Jump taking board by handle to 360c° spin (SUPERMAN BOARD SPIN) or
(WHIZARD)
Jump taking board off passing it behind the back (BOARD BEHIND
THE BACK) or (BOARD PASS)
Jump taking board by tail/finns rotate to rail
(SUPERMAN BOARD VARIAL) or
(VARIAL)
Jump taking board by rail spin 360c° to same rail (SUPERMAN TIC TAC)
(CHECK IF HANDLE IS BEEING USED ANY TIME DURING BOARD OFF TRICKS)
INVERTED JUMPS:board above the head
--------------------------------------------------------
Jump with board poked above the head straight (STIFFY)
Jump with the board above the head board rotated the opposite way (TABLE
TOP)
jump with the board above the head board rotated the opposite way back
foot rotated over the front foot (REVERSE TABLE TOP)
Jump while pushing
both feet against the bar pussing hips through, tillting head back
(CONIPTION)
Jump while straight upsite down letting go of both hands
(DEADMAN)
Jump with rotatation of the body through the lines over the
bar (PIT BULL)
Jump with board above the back of the head by arching
your back (RALEY)
Raley with 90c° twister toward the water (911)
Raley
with front hand grab heel side (HOOCHIE GLIDE)
Raley with back hand grab
heel side (OTHER HAND HOOCHIE GLIDE) or (O.H.H.)
Toe side hoochie glide
(BATWING)
(CHECK IF TRICKS ARE DONE HOOKED IN OR UNHOOKED!)
(IMPORTAND,
THE HIGHT OF THE KITE AND THE SPEED) Jump taking board off (SUPERMAN)
and kicking feet straight up in the air (HART ATTACK)
Riding taking feet
off grabing the handle and kicking feet straight up
(IRON) or (CRAZY CRANE)
(CHECK IF THE HANDLE IS BEEING USED AT ANY TIME DURING BOARD OF STUFF)
Jump both hands grab board heel side arching back (SQUIRREL)
Jump while
looping the kite so the body is above the kite at one point in the jump
(KITE LOOP)
ROTATIONAL SPIN TRICKS: board is below the head during rotatation!
------------------------------------------------------------------------
Jump while lead shoulder initiates rotation downwind. (FRONT SPIN,
360c°, 720c°, 1080c° etc.)
Jump while lead shoulder initiates rotation
downwind landing after 180c°, 540c° etc, (...TO BLIND), (BLIND SLIDE)
Jump while lead shoulder initiates rotation upwind (BACK SPIN, 360c°,
720c°
etc.)
Jump while lead sholder initiates rotation after 180c°, 540c° etc,
(...TO TOE SIDE, TO REVERT)
Jump low altitude front or back rotation
(FLAT SPIN...)
Jump front spin and back spin in one move
(REWIND......DOUBLE, TRIPLE etc.)
ROTATIONAL INVERTED : board is above head during rotation
------------------------------------------------------------------------
Jump while lead shoulder initiates rotation downwind while trowing the
head down and the feet up above the head (FRONT ROLL, FRONT LOOP, FRONT
FLIP)
Jump while lead shoulder initiates rotation upwind while trowing
the head down and the feet up above the head (BACK ROLL, BACK LOOP, BACK
FLIP)
Starting heelside, landing toe side (BACK ROLL TO REVERT)
Straightning both leggs while upsitedown in the rotation (STIFFY FRONT
ROLL, STIFFY BACK ROLL)
Stretched back roll (TANTRUM)
Also describt as
Back flip body first in the direction of the take off Toe side front
roll to revert (SCARECROW)
Raley with a rotation over head (S-BEND)
S-bend landing to revert (VULCAN)
Toe side raley with a 540c° rotation
(OH REALLY) Raley to blind (BLIND JUDGE)
GRABS: regular grabs
----------------------------
Front hand grabs around the front of the board (NOSE GRAB)
Front hand
grabs heel edge of the board above the front foot (METHOD
) Front hand
grabs heel edge of the board in between the feet (MELONCHOLLY)
Front
hand grabs toe edge of the board above the front foot (MUTE GRAB)
Back
hand grabs around the tail of the board (TAIL GRAB)
Back hand grabs the
toe edge of the board inbetween the feet (INDY)
Back hand grabs the heel
edge of the board behind the back foot (STALEFISH)
Back hand grabs the
heel edge of the board between the feet (CHICKEN SALAD) or (ROAST BEEF)
HANDLEPASSES:
-----------------------
slide 360c° on the water while handle passing (SURFACE HANDLE PAS)
Jump
360c° spin while handle passing (AIR HANDLE PASS)
Raley with a handle
pass on the way down during 360c° spin (3.13)
Back roll with 360c°
rotation to handle pass on the way down (AIR MOBIUS) or
(MOBE)
Tantrum with 360c° over head handle pass (TWEETYBIRD)
Mobe with a blind 360c° rotation handle pass (KGB)
Toe side back roll to front side 360c° handle pass on the way down (PETE
ROSE)
Switch stance pete rose (X MOBE)
Toe side front roll with a 360c° rotation to handle pass on the way down
(SCARECROW MOBE) Switchstance crow mobe (SKEEZER)
Toe side front flip
with a 540c° rotation over head with a handle pass (BIG
WORM)
Toe side front flip with a handle pass while upside down to heel side
landing (FRUIT LOOP)
Heel side front flip with a 360c° rotation while
handle pass upsite down (SLIM CHANCE)
(HANDLE PASSES PERFORMED WITH THE
KITE LOW ARE ALOT MORE DIFFICULT!)
(HIGH HANDLE PASSES GRABING BOTH
HANDS ARE MORE DIFFICULT THEN GRABING JUST
ONE HAND AND LOOPING THE KITE!)
(CHECK GRABS BEFORE HP AND GRABS AFTER HP)
------------------------------------------------------------------------
-----------------------------------------------------------------
!!!!!lLOADS OF JUMPS/TRICKS CAN ME COMBINED WITH EACHOTHER!!!!!
!!!!!WHIPPED TRICKS: (called whip tricks cause you "whip the kite" the
opposite direction) Whip tricks are defined as tricks performed when the
kite is forced to the edge of the window by steering it in the opposite
direction which the rider is headed. The trick is performed using the
riders speed and momentum to pop off the water as opposed to the kite
pulling the rider off the water from directly over head. Whiped tricks
can be done unhooked!!!!! note, all whip tricks can be performed by
downlooping the kite instead of whipping it over head. It is more
difficult to downloop the kite!!!!!!
!!!!! No whiped tricks: are way more difficult because the kite is not
over head when performed. Power kiting!!!!!
The PKRA World Tour will be judged by overall impression, taking into
consideration:
1. Technical Difficulty
2. Height
3. Smoothnes
4. Power
5. Style.
Technical Difficulty
1. Jumps with grabs are technical more difficult than regular
jumps.
2. Judo jumps (one footed jumps) are technical more difficult than
regular jumps.
3. Air handle passes are technical more difficult than surface
handle passes.
4. Jumping of Toe side is technical more difficult than jumping of
heel side.
5. Landing to Toe side is technical more difficult than landing to
heel side.
6. Jumping and/or landing to blind side is technical more difficult
than # 4 and 5.
7. Off axis jumps increase the difficulty.
8. Inverted jumps increase difficulty.
9. The number of rotations increases the difficulty.
10. Board off jumps increase the difficulty.
11. Board off jumps that rotate board increase difficulty.
12. Board off jumps grabbing the rail instead of the handle increase
difficulty.
13. Board off jumps with periods of no contact with board increase
difficulty.
14. Jumping with the kite in the power zone increases the
difficulty.
15. Landing with the kite in the power zone increases the
difficulty.
16. Looping the kite while jumping increases the difficulty.
17. Combinations of all above increase difficulty.
Other aspects
1. Repetition of moves on the same tack will decrease your chance
to win your heat.
2. Consistent bad landings and falls will decrease your chance to
win your heat.
3. Out of control jumps will decrease your chance to win your
heat.
4. Ability to perform moves on both tacks will increase your chance
to win
your heat.
5. Pushing the limits under control will increase your chance to win
your
heat.
6. Innovation will increase your chance to win your heat.
The goal is to reward the more complete rider. The one that can perform
the best variety of low altitude technical power moves, as well as a
variety of high altitude floating, board off, inverted rotations tricks.
Judges will have a shorthand notation for taking brief notes of the
moves performed during the heats, but will not assign jumps a numerical
value in their notes! They will also write a short note with an
explanation of their judgment after the heat is over. They will
concentrate more on watching the heat then on their writing the moves
down! The head judge will be able to understand the short hand notes of
the individual judges and will be able to explain judgment to the riders
after the event!
this is information about how to judge a pkra event!
there will be a judging clinic the day or night before the contest
starts about the folowing points! if after reading this you have
questions you can ask them at that clinic! but before that day you
should practise as much as possible!
*first of all you should watch lots of kite boarding eather at your
local kite spot or watch videos! a good thing to watch will be the
judging training videos on the pkra web side!
*we will be judging at an over-all-impression! we need to know who won
and who lost, or a 1st, 2nd, 3rd and 4th place! the following points
will help you with this!
*we want you to make short hand notice of every heat you judge, which is
not easy but definitly possible! THIS IS SOMETHING YOU'LL HAVE TO
PRACTISE! first you should check out the trick list that we send you
with this email! it will be a list with a shorthand note behind the
moves! it's not that you would have to copy this exactly, you can make
your own code as well as long as the head judge understands what you're
writing! and you can look back afterwards as well and still know what
you wrote!
*while judging a heat you should from the beginning on have your 1st
place guy 2nd, 3rd and 4th! if rider A trows a good move and lands it
and the other riders haven't preformed yet he's in 1st! then everytime
durring a heat you check for your self who's 1st, 2nd etc.! yes it can
happen that you have a tie between 2 riders up till the last 30 secconds
and it's still like that up till the heat is over! you still will have
to give them a ranking, so thats when you can look back at your sheet
and see what happened also at the beginning and after going over that
decide who won and who lost! this decision should be coming only from
you! there's no talking about a previouse heat before all sheets are
handed in to the head judge!!! during a heat there should be as less as
possible talking between judges, but you can ask about a move if you
missed a part of it!
*while judging a heat you should only be interested in the riders you're
judging! be focused on them! if there's any thing going on on the water
that you think shouldn't be happening you ask about it with the head
judge, while you stay on judging! if there've been any obstructions or
crashes between 2 riders the head judge might ask you what you've seen
and base a decision on it from that.....like re riding a heat or
disqualifying a rider!
*while judging a heat you have to understand what is going on! check out
the judging guide lines with explanations that we send you with this
email as well! you have to understand what is harder and what is easier!
very importand is that we want quality and not quantity! watch for
little details! it takes a well trained eye to spot them, but it can
make a rider win or loose a heat! don't listen to a speaker who might
call a wrong trick. don't call out names of tricks while judging as
well, cause it might confuse other judges! there might be a spotter
behind the judges, but he'll be only spotting and not calling the
tricks!
*after a heat is done and you've made your decision you have to get
ready for the next heat! you have to spot your guys on the water before
the next heat starts!! so it's good to talk with the other judges and
check with them if they have their kiters spoted! there should be also
information from a beach marchall, a race director or the head judge to
figure this out! but again, make sure you do this before the next heat
starts! after you given your judging sheets to the head judge, you made
your decision and only if you think you might have made a mistake like
writing the names the wrong way arround you can ask back for your sheet!
your decision about that heat has been made!! stick with it!
*no talking after a heat is over to other riders, press, or organisers
about a single heat! if riders want to know about a particular heat they
can talk to the head judge about it, not direct to any of the judges!
the head judge might ask you to explain a certain desicion, but in
privat and only to you!!! no talking about other judges decisions to
riders, press, or organisers! if you have any questions about any
judging meathers you should go to the head judge or better to the
individual judge in question! never talk bad about anybody behind the
back!
judging a quilifier we normaly try to keep the heat down to 4 people at
the same time! dependable there might be one, two or even tree riders
advance to the main event or to a next round of qualifier! this will be
decided by the head judge and the race director! the main event will be
judged, the first round with 4 riders, 5 judging which 2 riders advance!
after the first round it will get to man to man where 3 judges judge 2
riders and 2 other judges, judging 2 other riders! the winner of each
heat advances! the semi final and the final there will be only 2 riders
out on the water and there we'll have 5 or 7 judges judging the 2
riders!
*there might also be a best trick competition, a big air comp. or a hang
time competition! how they'll be run we will find out before they start
it! but also these comps are very important to the riders and the pkra,
so keep your concentration on it!
*sometimes the competition will go on for hours at a time and we have
to stay concentrated for it! make sure you're dressed warm enough for
it, that you can get some shade, that you have enough to drink, that you
used the bath room before....etc!
it's not easy to judge! it's very intresting to do though! but feel sure
about doing it! and just think of it this way! IT'S ALL FOR THE LOVE OF
THE SPORT!!
hope to see you at the next event!
CREW DIRECTIVES
Following situations that have arisen at recent contest, a few basic
directives have been drawn up to remind crewmembers of the basic core
skills of being a member of the contest committee. I do realise that to
the majority of the crew this will already be second nature but it does
not hurt to reinforce existing skills!
1. DECISION MAKING: Judging decisions are made in a very short space
of time and without the benefit of hindsight. Having made a decision a
judge must stand by it, based on the information available at the time
the dicision was made. The luxury of hindsight or further information
may cast doubt on the decision but this is not important and not
relevant as it was not available at the time. It does not make the
decision wrong!!!
2. RESPONSE TO COMPETITORS: If approached by a competitor,
crewmembers should respond in a calm, detached, professional manner!
They should not react to insult or aggression and should keep all
responses limited to fact and not personal opinion. If a competitor
becomes abusive or aggressive then a crew member should not respond, but
simply walk away and refer the incident to the relevant member of the
committee (head judge and/or race
director) for possible disciplinary action. Crew should avoid being
drawn into discussions as it will not change the situation and it's
practically impossible to avoid contradicting yourself and therefore
strengthening the argument. quite simple; stick to the facts!!
3. TELEVISION FOOTAGE: Competitors and crew members shall refrain
from viewing television footage during a contest, as it is not official
and not relevant. Decisions are made withoutthe use of video footage and
therefore they will not be overturned based on it either. any matter
that a competitor feels requires further investigation should be
referred to the PKRA- rep. who may in turn look at the video evidence
available. This is not for the purposes of over turning a decision, but
purely to ensure that if there are inaccurate decisions made, that all
efforts are made to prevent a recurrence!
4. DURING COMPETITION: Where possible, competitors will be
prohibited from aproaching the judges, and head judge directly and all
queries or complaints will be directed to the race director who after a
heat or after the contest is over, will talk to the head judge about the
matter. This prevents situations where there are allegations of "he who
shouts loudest wins" and should help the judges concentration!
5. AT THE EVENT IN GENERAL: The PKRA tour is one of the few
professional sporting arenas where the crew work and live so closely
with the competitors, this is true of kiteboarding at most levels. It is
not a situation that is avoidable as we are often constrained by budgets
and sponsorship with regard to food, accomodation, travelling etc.,
therefore many of us have friends on the tour! for this reason, crew
members should be particularly aware of all the above points outside of
working hours also, particularly with regard to discussing current
events, whether it be at dinner, in the bar, or at official functions!
CREW MEMBERS MUST ENDEAVOUR TO MAINTAIN PROFESSIONAL DISTANCE AT ALL
TIMES AND BY ADHERING TO THE ABOVE GUIDELINES THIS SHOULD NOT BE TO
DIFFICULT! IT CAN BE A HARD JOB! BUT SOMEBODY HAS TO DO IT!!!!!!!!! IT'S
ALL FOR THE LOVE OF KITEBOARDING! ENJOY IT!
Solo